Dev Log: Update v0.13
This update is not very organized. I needed to fix a bunch of stuff, and spent a lot of my time just making things work as intended. My focus was mainly on quest, inventory and dungeon related stuff. I suppose the biggest noticeable change is the new gui art. See recent changes below for more details. I didn't get around to doing everything I wanted to do, and have pushed some tasks to be taken care of a bit later.
Recent Changes
Here's a list of some of the changes I've made to the game since the last update.
- Quest Stuff
- Quests now show the difficulty level on screen before going into the dungeon.
- When completing a quest, the Quest Giver NPC now cheers instead of dancing.
- Quest giver's dialogue added just before receiving reward.
- When quest goals are complete, a message appears reminding player that the quest is complete.
- Dungeon Stuff
- A variety of chest styles and new armor racks added to dungeons.
- Ice Floor Traps now damage enemies only when ice shards are present.
- Decreased the health of most enemies to make the game play feel a little less tedious.
- Players can now collect full skeleton bones from one of the sarcophagus.
- Added popup dialogue warning before leaving dungeon to prevent unintended loss from abandoning quests.
- Inventory Stuff
- Ability to set the quantity when buying or selling from Merchants. (the game previously expected you to split your items into stacks before selling)
- There no longer needs to be an empty slot in order to pick up stackable items.
- Message appears on screen letting the player know if the inventory is full whenever they try adding something to the inventory.
- Items that appear in merchant's inventory remain in the game until the scene is reloaded. (This was not working as intended previously).
- New UI (purchased from Unity Asset Store). Serves as a nicer looking placeholder until I eventually get around to making UI myself.
- Ability to set the quantity when buying or selling from Merchants. (the game previously expected you to split your items into stacks before selling)
Upcoming Changes
Here's a list of the next batch of changes I hope to complete for the next update. This is a very ambitious undertaking, and I expect to push some of these task to future updates, but I'll do my best to get as much done as I possibly can for the next update.
- Decrease the size of the World Scene to deliver a more focused demo environment.
- Chainmail, Ringmail and Scalemail armor and changing clothing colors during game play (rather than when creating character)
- Improved Hairstyles for all human characters (including player)
- Equippable Shields & Gloves
- More Headwear and new Weapon Types, including 2-handed, ranged, etc.
- Socketed Weapons & Armor (similar to Diablo)
- Natural Enemy Models (Spider, Scorpion, Rat, Boar, Wolf, Bear)
- Other Animal Models (Pig, Deer, Horse, Chicken, Dog, Cat)
- Wandering NPCs & Critters (horse-drawn carriages, farm animals, wildlife, etc)
Rescheduled Changes
Here's a list of some of the changes that I hoped to fix in this update, but decided to push further back in my schedule. I'm just not ready to tackle these things yet, but don't worry. I will get around to these things eventually.
- Ability to fill in the text field using XBOX Controller when naming your character.
- Quest Reward Dialogue should lead the player to the next available quest.
- Merchant Recipes: When visiting merchants who sell Potions, Scrolls and Food, they provide options for turning in collections of supplies in exchange for valuable goods at a reduced cost. (for example; collect 100 candles and pay 10 silver for a stack of 10 fire scrolls)
- Slain enemies will drop loot. There will be a weighted table of possible loot for each enemy to create rarity in enemy loot drops.
- Camera Shakes for things like Brute's Stomp Attack, Player's impact when falling down a well, Mash Smash & Mass Death, and any gigantic enemy's footstep when player is within proximity.
Files
Get Go Deep Or Go Home
Go Deep Or Go Home
Random Dungeon Crawling & Medieval Adventuring
More posts
- Dev Log Update v0.24Sep 06, 2024
- Dev Log Update v0.23Aug 23, 2024
- Dev Log Update v0.22Aug 16, 2024
- Dev Log Update v0.21Aug 11, 2024
- Dev Log Update v0.20Aug 01, 2024
- Dev Log Update v0.19Jul 18, 2024
- Dev Log Update v0.18Jun 29, 2024
- Dev Log Update v0.17Jun 14, 2024
- Dev Log Update v0.16May 31, 2024
- Dev Log: Update v0.15May 21, 2024
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